Better late than never, here's my work on Gangs of Sherwood!
I was in charge of most of the environment lighting, which is 100% dynamic throughout the whole game and came with its challenges. This project was such an amazing opportunity for me to learn how to work with dynamic lighting and how to optimize it as best as possible, which was completely out of my comfort zone since I had mostly worked with baked lighting until then. Being the main lighting artist for the game also meant I got to work with a variety of environments and lighting scenarios.
Here are some screens of the 3 different levels I had the pleasure to work on for chapter 1 of the game.
This is a team's effort and I want to thank each and everyone who made this project possible!
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Art direction and supervision - Michael Defroyennes
Art manager - Yves Infantino https://www.artstation.com/kir-j
Concept art - Raphaël Villegas https://www.artstation.com/rvillustration
Environment artists:
Vasco Amorim de Lemos https://www.artstation.com/vascoamorimdelemos
Alexandre Lisbet https://www.artstation.com/pvt_gretchin
Timothé Vanhollebeke https://www.artstation.com/olingova
Préscilia Despineto https://www.artstation.com/prescilia-despineto
With some help from Jérôme Dardenne for lighting https://www.artstation.com/khargax